TOU / FAQ / Resources
TERMS OF USE
- Do not claim my creations as your own.
- Do not use parts of my creations for other ones.
- Do not modify/change my CC and upload it.
- Do not make money off my creations.
- No re-uploading, modifying or anything else.
- Don’t include my CC in bulk downloads of mods folders.
- Age conversions are allowed with proper credits.
- Recolors are allowed if you ask me beforehand. Drop me an off-anon message here.
- Conversions to Sims 2 and Sims 3 are allowed with proper credits.
- No
conversions to other games besides the Sims series. (YES I mean Second
Life, Final Fantasy, GTA, Roblox, etc. Don’t do it, I don’t want you
to.)
- Last point → Please follow my TOU ↑ - I take it serious.
I can talk about some exceptions if you want to use my parts of CC or do recolors, but ONLY if you ask me beforehand. Otherwise not allowed. I also don’t bite, so don’t worry to message me off-anon.
FAQ | General
- What is your Origin-ID?
@TheRealPraline - I don’t use it though, my sister Cross-Design fills up the gallery with her builds. - Do you take requests?
No. I do accept suggestions though. - Do you share your sims?
No. - Is your CC HQ-compatible?
Yes, except some old CC. You can use the HQ converter to make all CC compatible with HQ games. - Do you use the HQ mod?
Currently not. For alpha screenshots I do, otherwise, no.
- How do you take your screenshots?
With the highest graphics settings enabled + GShade. - Do you share your Gshade/Reshade presets?
No. I tweak my preset settings for each photoshoot, so I don’t really have a consistent preset anyways. - The CC is not showing up.
Update
your game, or redownload the item. Also if it is a .zip package, PLEASE
don’t forget to unzip the file before putting in your mods folder. - The CC makes my game crash/not start/etc…
None of my CC causes crashes or other bugs, there’s a huge
chance that your file got corrupted during the download with an
unstable internet connection, or if you left the mods folder in your
game folder while doing updates. A simple redownload of the affected
item will work wonders. If problems still persist, even after having no
CC items at all in the mods folder, try to repair your game in the EA app. - What makeup, skins, eyebrows, eyes, accessories or tattoos do you use?
Only my own, without exception. - Where did you get this, that, etc… item from? Are you WCIF-friendly?
Usually
yes. But also again: Everything that you see on their faces or as
jewellery in any way, it’s by me. If you can’t find that particular
item, I am more than happy to tell which it is if you ask. About other
WCIF’s like hair, some clothes, etc…, the same counts, but there’s a
chance that I don’t remember where an item is from.
FAQ | Content
- Is your CC alpha or maxis-match?
I
make content for each style, but in my personal opinion, many of my
items are suited for both aesthetics and can be mixed and matched. - What is the difference between overlays and other skins?
Overlay
skintones adapt the basic EA colors, they look a little bit flatter
with details because they have the same tone all over. Skintones cover
the EA skin up, they come with their own color palette. Most of my
skintones have a little bit of transparency, so you can change the color
slightly with the base EA tones. - What skins work with basegame makeup and tattoos?
All
overlay skintones, the tattoos or makeup have to be edited themselves
(set the CompositionMethod in Sims4Studio to 0) to be compatible with
other kinds of skins. - Does your makeup or tattoos work with all skins?
Yes they do, they work on any skin. - Why is the face shine/blush looking blocky around other makeup?
Use
a skintone that is covering with color all over (not overlays which
only adapt). If you still want that particular item to work with a
overlay skin without any pixelation, you have to set the composition
method in Sims4Studio of each swatch to 4, instead of the 0 that makes
it work with covering skins. With this way, the CC will ONLY
work with overlays (again: only with skintones that adapt to Maxis
colors, not the ones with their own covering color palette), but it’s
the only way to stop the pixelation on overlay skins. - How do the heterochromia eyes work?
Choose the base color of the eyes at the eye color category, then the second different eye color under facepaint. - The heterochromia eye color looks glitchy/is covered with something else
You’re
using a piece of CC that shares the same texture space (bracelet
texture). The game can only render one, so it conflicts. Remove the
other piece of CC and then the eye should look normal. Also make sure
you’re using the matching eyes in the non-default EA eye color category. - I want a CC piece in another category. How do I change it?
Follow this tutorial.
With that method, you can reorganize most items. One example: for my
personal gameplay I put all the desired facepaint eyes into an occult
scar category, so that they will work like skin details (sticking to all
outfits) instead like a makeup item. Please note that this will work
with most makeup items, but if you change up the placements of
accessories, there’s bound to be conflicts with every shared origin the
item has originally belonged to, because of texture spaces.
FAQ | Personal
- Who is Cross-Design? Are you two the same person?
Cross-Design
is my sister. For clarification, we both were/still are Pralinesims as a
duo, just like how when we started, but after a few years, our CC
distribution kinda split, so I continue to make my CAS CC here on
Pralinesims, while my sister on Cross-Design, with focus on her builds +
Build&Buy CC. People usually refer to me as Praline now, and my
sister as Cross. - Do you prefer alpha or maxis match?
Both. I am very indecisive. - Do you actually play the game?
Yes, I do. I love it equally as much like making CC or doing photoshoots.
RESOURCES
- How can I create CC? WCIF some tutorials?
Check out Sims4Studio forums or Youtube, you can learn there about everything that is needed.
Mods I use:
Thank you. If there is anything else, just drop me a message.
(Most recent update date of my FAQ/TOU/Resources page: 06.04.2023)